ICML 2026

From Reward-Free Representations to Preferences:
Rethinking Offline Preference-Based Reinforcement Learning

Jun-Jie Yang, Chia-Heng Hsu, Kui-Yuan Chen, Ping-Chun Hsieh
Department of Computer Science
National Yang Ming Chiao Tung University
FB-PbRL TL;DR teaser image

TL;DR. Learn reusable Forward-Backward structure from reward-free data; use preferences to specify the task direction.

Abstract

Preference-based reinforcement learning (PbRL) avoids explicit reward engineering by learning from pairwise human preference feedback. Existing offline PbRL methods typically first learn a reward or preference model from labeled preferences, then perform offline RL on unlabeled data. We revisit offline PbRL through the lens of reward-free representation learning (RFRL), and propose FB-PbRL: a framework that first learns latent successor-measure representations from reward-free offline data, followed by contrastive search and preference-guided fine-tuning.

Through extensive experiments and ablations, FB-PbRL achieves superior preference efficiency over offline PbRL baselines and highlights the potential of connecting RFRL with PbRL as a feedback-efficient solution.

The Bottleneck of PbRL

Limited preferences make reward models overfit and collapse.

Human feedback is expensive and severely limited.

The learned BT reward, a proxy reward trained from pairwise preferences, collapses toward the mid-range and fails to capture the underlying true reward structure.

Reward model bottleneck on Walker Run and Walker Flip

Reward over-optimization under proxy BT rewards on Walker Run and Walker Flip.

Limited preferences should specify the task direction, not learn the entire reward model.

Training Pipeline of FB-PbRL

FB-PbRL adapts Forward-Backward representation learning to offline PbRL by decoupling structure learning from preference-based task specification.

FB-PbRL training pipeline framework
Stage 1:
FB Pre-training
Learn dynamics-aware Forward-Backward representations from reward-free offline data.
Stage 2:
Preference-Guided Fine-Tuning
Update the task anchor z* and fine-tune FB representations using preference segments.

Two Core Components

FB-PbRL uses preferences only where they are most useful: identifying the desired latent task direction and reshaping the representation geometry around that direction.

1

Latent task specification through $\mathcal{L}_{\mathrm{pref}}$

Under the FB structure, the Bradley–Terry preference loss can be rewritten purely in terms of the latent task vector $z$. Preferred and non-preferred trajectory segments become positive and negative latent directions.

$$ \mathcal{L}_{\mathrm{pref}}(z;\bar{\omega}) = -\mathbb{E}\left[\log \frac{\exp\left(z^\top z^+_{\sigma}\right)} {\exp\left(z^\top z^+_{\sigma}\right)+\exp\left(z^\top z^-_{\sigma}\right)} \right]. $$

This avoids training a reward model. Instead, FB-PbRL optimizes a low-dimensional task vector, which is substantially simpler than fitting a high-capacity neural reward model from scarce preference labels.

2

Preference-Guided Fine-Tuning

Pure test-time search can be limited because pre-trained FB representations are task-agnostic. PG-FT adapts the FB latent geometry using $\mathcal{L}_{\mathrm{pref}}$, making task directions easier to identify and exploit.

The final task anchor moves toward high-return, in-distribution regions that the latent-conditioned policy can reliably execute, improving downstream control without explicit reward or preference model learning.

Preference-Guided Fine-Tuning reshapes the latent geometry

Main Results

Under the PbRL protocol, Ours-T already shows that pretrained FB representations support preference-based task specification; Ours-FT further boosts performance by jointly fine-tuning the representation and task anchor.

Under the zero-shot RFRL protocol, FB-PbRL uses preferences instead of ground-truth reward labels, yet remains competitive with reward-based task specification baselines.

Table 1: Performance on DMC under the PbRL Protocol

Ours-T denotes test-time task specification, while Ours-FT applies preference-guided fine-tuning.

Table 2: Performance on DMC under the Zero-Shot RFRL Protocol

Zero-shot RFRL baselines use ground-truth rewards at test time, whereas FB-PbRL uses preferences.

Robustness to Limited and Noisy Preferences

FB-PbRL remains effective when preference labels are scarce or imperfect, demonstrating that the learned reward-free representations reduce the burden on human feedback.

Robustness under limited preference pairs

Limited preferences. Performance degrades gracefully when reducing the preference budget.

Robustness under noisy preference labels

Noisy preferences. FB-PbRL remains robust under moderate preference noise.

Robot Arm Manipulation with Real Human Preferences

FB-PbRL also generalizes to high-dimensional manipulation tasks with real human preference labels. The videos below show the pen-human environment.

LiRE

Baseline result on pen-human.

FB-PbRL (Ours)

Preference-guided FB-PbRL result on pen-human.

BibTeX

@inproceedings{
yang2026from,
title={From Reward-Free Representations to Preferences: Rethinking Offline Preference-Based Reinforcement Learning},
author={Jun-Jie Yang and Chia-Heng Hsu and Kui-Yuan Chen and Ping-Chun Hsieh},
booktitle={Forty-third International Conference on Machine Learning},
year={2026},
url={https://openreview.net/forum?id=sGOmm03F40}
}